unreal.LevelSequenceData

class unreal.LevelSequenceData(asset_path='', display_name='', last_edited=[])

Bases: unreal.StructBase

Level Sequence Data

C++ Source:

  • Plugin: VirtualCamera
  • Module: VirtualCamera
  • File: LevelSequencePlaybackController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_path (str): [Read-Write] Asset Path
  • display_name (str): [Read-Write] Display Name
  • last_edited (DateTime): [Read-Write] Last Edited
asset_path

(str) – [Read-Write] Asset Path

display_name

(str) – [Read-Write] Display Name

last_edited

(DateTime) – [Read-Write] Last Edited