unreal.LevelSequencePlayerSnapshot

class unreal.LevelSequencePlayerSnapshot(master_name='', master_time=[[0], [24, 1], 0.0], source_time=[[0], [24, 1], 0.0], current_shot_name='', current_shot_local_time=[[0], [24, 1], 0.0], current_shot_source_time=[[0], [24, 1], 0.0], source_timecode='', camera_component=None, settings=[4, [30, 1]], active_shot=None)

Bases: unreal.StructBase

Frame snapshot information for a level sequence

C++ Source:

  • Module: LevelSequence
  • File: LevelSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_shot (LevelSequence): [Read-Only] Active Shot
  • camera_component (CameraComponent): [Read-Only] Camera Component
  • current_shot_local_time (QualifiedTime): [Read-Only] Current Shot Local Time
  • current_shot_name (str): [Read-Only] Current Shot Name
  • current_shot_source_time (QualifiedTime): [Read-Only] Current Shot Source Time
  • master_name (str): [Read-Only] Master Name
  • master_time (QualifiedTime): [Read-Only] Master Time
  • settings (LevelSequenceSnapshotSettings): [Read-Only] Settings
  • source_time (QualifiedTime): [Read-Only] Source Time
  • source_timecode (str): [Read-Only] Source Timecode
active_shot

(LevelSequence) – [Read-Only] Active Shot

camera_component

(CameraComponent) – [Read-Only] Camera Component

current_shot_local_time

(QualifiedTime) – [Read-Only] Current Shot Local Time

current_shot_name

(str) – [Read-Only] Current Shot Name

current_shot_source_time

(QualifiedTime) – [Read-Only] Current Shot Source Time

master_name

(str) – [Read-Only] Master Name

master_time

(QualifiedTime) – [Read-Only] Master Time

settings

(LevelSequenceSnapshotSettings) – [Read-Only] Settings

source_time

(QualifiedTime) – [Read-Only] Source Time

source_timecode

(str) – [Read-Only] Source Timecode