unreal.LidarToolActionsPaintSelection

class unreal.LidarToolActionsPaintSelection(outer: Object | None = None, name: Name | str = 'None')

Bases: LidarToolActionsSelection

Lidar Tool Actions Paint Selection

C++ Source:

  • Plugin: LidarPointCloud

  • Module: LidarPointCloudEditor

  • File: LidarPointCloudEditorTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • brush_radius (float): [Read-Write]

  • max_meshing_error (float): [Read-Write] Max error around the meshed areas. Leave at 0 for max quality

  • merge_meshes (bool): [Read-Write]

  • noise_tolerance (float): [Read-Write] Higher values are less susceptible to noise, but will most likely lose finer details, especially around hard edges. Lower values retain more detail, at the expense of time. NOTE: setting this too low will cause visual artifacts and geometry holes in noisier datasets.

  • quality (int32): [Read-Write] Higher values will generally result in more accurate calculations, at the expense of time

  • retain_transform (bool): [Read-Write] If not merging meshes, this will retain the transform of the original cloud