unreal.LifetimeCondition

class unreal.LifetimeCondition

Bases: EnumBase

Secondary condition to check before considering the replication of a lifetime property.

C++ Source:

  • Module: CoreUObject

  • File: CoreNetTypes.h

COND_AUTONOMOUS_ONLY: LifetimeCondition

This property will only send to simulated actors

Type:

5

COND_CUSTOM: LifetimeCondition

This property will send on the initial packet, or to the actors owner

Type:

8

COND_INITIAL_ONLY: LifetimeCondition

This property has no condition, and will send anytime it changes

Type:

1

COND_INITIAL_OR_OWNER: LifetimeCondition

This property will send to simulated OR bRepPhysics actors

Type:

7

COND_NONE: LifetimeCondition

0

COND_OWNER_ONLY: LifetimeCondition

This property will only attempt to send on the initial bunch

Type:

2

COND_REPLAY_ONLY: LifetimeCondition

This property will only send to the replay connection, or to the actors owner

Type:

10

COND_REPLAY_OR_OWNER: LifetimeCondition

This property has no particular condition, but wants the ability to toggle on/off via SetCustomIsActiveOverride

Type:

9

COND_SIMULATED_ONLY: LifetimeCondition

This property send to every connection EXCEPT the owner

Type:

4

COND_SIMULATED_ONLY_NO_REPLAY: LifetimeCondition

This property will only send to the replay connection

Type:

11

COND_SIMULATED_OR_PHYSICS: LifetimeCondition

This property will only send to autonomous actors

Type:

6

COND_SIMULATED_OR_PHYSICS_NO_REPLAY: LifetimeCondition

This property will send to actors only, but not to replay connections

Type:

12

COND_SKIP_OWNER: LifetimeCondition

This property will only send to the actor’s owner

Type:

3

COND_SKIP_REPLAY: LifetimeCondition

This property will send to simulated Or bRepPhysics actors, but not to replay connections

Type:

13