unreal.LightPropagationVolumeBlendable

class unreal.LightPropagationVolumeBlendable(outer=None, name='None')

Bases: unreal.Object

BlueprintType to make the object spawnable in blueprint

C++ Source:

  • Plugin: LightPropagationVolume
  • Module: LightPropagationVolumeRuntime
  • File: LightPropagationVolumeBlendable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] 0:no effect, 1:full effect
  • settings (LightPropagationVolumeSettings): [Read-Write] Settings
blend_weight

**(float)* – [Read-Write] 0* – no effect, 1:full effect

settings

(LightPropagationVolumeSettings) – [Read-Write] Settings