unreal.LightmassParameterizedMaterialSettings

class unreal.LightmassParameterizedMaterialSettings

Bases: unreal.StructBase

Structure for ‘parameterized’ Lightmass settings

C++ Source:

  • Module: UnrealEd
  • File: UnrealEdTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cast_shadow_as_masked (LightmassBooleanParameterValue): [Read-Write] If true, forces translucency to cast static shadows as if the material were masked.
  • diffuse_boost (LightmassScalarParameterValue): [Read-Write] Scales the diffuse contribution of this material to static lighting.
  • emissive_boost (LightmassScalarParameterValue): [Read-Write] Scales the emissive contribution of this material to static lighting.
  • export_resolution_scale (LightmassScalarParameterValue): [Read-Write] Scales the resolution that this material’s attributes were exported at. This is useful for increasing material resolution when details are needed.