unreal.ListItemAlignment

class unreal.ListItemAlignment

Bases: EnumBase

If the list panel is arranging items as tiles, this enum dictates how the items should be aligned (basically, where any extra space is placed)

C++ Source:

  • Module: Slate

  • File: STableViewBase.h

CENTER_ALIGNED: ListItemAlignment

Items are center aligned on the line (any extra space is halved and added to the left of the items)

Type:

5

EVENLY_DISTRIBUTED: ListItemAlignment

Items are distributed evenly along the line (any extra space is added as padding between the items)

Type:

0

EVENLY_SIZE: ListItemAlignment

Items are distributed evenly along the line (any extra space is used to scale up the size of the item proportionally.)

Type:

1

EVENLY_WIDE: ListItemAlignment

Items are distributed evenly along the line, any extra space is used to scale up width of the items proportionally.)

Type:

2

FILL: ListItemAlignment

Items are evenly stretched to distribute any extra space on the line

Type:

6

LEFT_ALIGNED: ListItemAlignment

Items are left aligned on the line (any extra space is added to the right of the items)

Type:

3

RIGHT_ALIGNED: ListItemAlignment

Items are right aligned on the line (any extra space is added to the left of the items)

Type:

4