unreal.LiveLinkDebuggerSettings

class unreal.LiveLinkDebuggerSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Live Link Debugger Settings

C++ Source:

  • Plugin: LiveLinkCurveDebugUI

  • Module: LiveLinkCurveDebugUI

  • File: LiveLinkDebuggerSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dpi_scale_multiplier (float): [Read-Write] This multiplier is used on the Viewport Widget version (IE: In Game) as it needs to be slightly more aggresive then the PC version

  • max_bar_color (SlateColor): [Read-Write] Color used when the CurveValueBar is at 1.0

  • min_bar_color (SlateColor): [Read-Write] Color used when the CurveValue bar is at 0

get_bar_color_for_curve_value(curve_value) SlateColor

Get Bar Color for Curve Value

Parameters:

curve_value (float) –

Return type:

SlateColor

get_dpi_scale_based_on_size(size) float

Get DPIScale Based on Size

Parameters:

size (IntPoint) –

Return type:

float