unreal.LiveLinkDrivenComponent

class unreal.LiveLinkDrivenComponent(outer=None, name='None')

Bases: unreal.ActorComponent

A component that applies data from Live Link to the owning actor

C++ Source:

  • Plugin: LiveLink
  • Module: LiveLink
  • File: LiveLinkDrivenComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_transform_bone (Name): [Read-Write] The name of the bone to drive the actors transform with (if None then we will take the first bone)
  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component
  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.
  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation
  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.
  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class
  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds
  • modify_actor_transform (bool): [Read-Write] Should the actors transform be driven by live link
  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset
  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated
  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component
  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
  • set_relative_location (bool): [Read-Write] Should the transform from live link be treated as relative or world space
  • subject_name (LiveLinkSubjectName): [Read-Write] The name of the live link subject to take data from