unreal.LiveLinkRemapAsset

class unreal.LiveLinkRemapAsset(outer=None, name='None')

Bases: unreal.LiveLinkRetargetAsset

Remap asset for data coming from Live Link. Allows simple application of bone transforms into current pose based on name remapping only

C++ Source:

  • Plugin: LiveLink
  • Module: LiveLink
  • File: LiveLinkRemapAsset.h
get_remapped_bone_name(bone_name) → Name

Blueprint Implementable function for getting a remapped bone name from the original

Parameters:bone_name (Name) –
Returns:
Return type:Name
get_remapped_curve_name(curve_name) → Name

Blueprint Implementable function for getting a remapped curve name from the original

Parameters:curve_name (Name) –
Returns:
Return type:Name
remap_curve_elements(curve_items) -> Map(Name, float)

Blueprint Implementable function for remapping, adding or otherwise modifying the curve element data from Live Link. This is run after GetRemappedCurveName

Parameters:curve_items (Map(Name, float)) –
Returns:curve_items (Map(Name, float)):
Return type:Map(Name, float)