unreal.LiveLinkSubjectProperty

class unreal.LiveLinkSubjectProperty(subject_name='None', enabled=True)

Bases: unreal.StructBase

Live Link Subject Property

C++ Source:

  • Plugin: LiveLink
  • Module: LiveLinkEditor
  • File: TakeRecorderLiveLinkSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled
  • subject_name (Name): [Read-Write] Subject Name
enabled

(bool) – [Read-Write] Enabled

subject_name

(Name) – [Read-Write] Subject Name