unreal.LoadGuardSlot

class unreal.LoadGuardSlot(outer: Object | None = None, name: Name | str = 'None')

Bases: PanelSlot

Virtually identical to a UBorderSlot, but unfortunately that assumes (fairly) that its parent widget is a UBorder.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonLoadGuard.h

Editor Properties: (see get_editor_property/set_editor_property)

  • horizontal_alignment (HorizontalAlignment): [Read-Write]

  • padding (Margin): [Read-Write]

  • vertical_alignment (VerticalAlignment): [Read-Write]

set_horizontal_alignment(horizontal_alignment) None

Set Horizontal Alignment

Parameters:

horizontal_alignment (HorizontalAlignment) –

set_padding(padding) None

Set Padding

Parameters:

padding (Margin) –

set_vertical_alignment(vertical_alignment) None

Set Vertical Alignment

Parameters:

vertical_alignment (VerticalAlignment) –