unreal.LocalPlayer
¶
- class unreal.LocalPlayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Player
Each player that is active on the current client/listen server has a LocalPlayer. It stays active across maps, and there may be several spawned in the case of splitscreen/coop. There will be 0 spawned on dedicated servers.
C++ Source:
Module: Engine
File: LocalPlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
sent_split_join
(bool): [Read-Only] set when we’ve sent a split join request