unreal.LogoutCallbackProxy

class unreal.LogoutCallbackProxy(outer=None, name='None')

Bases: unreal.BlueprintAsyncActionBase

Logout Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: LogoutCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnlineLogoutResult): [Read-Write] Called when the logout completed unsuccessfully
  • on_success (OnlineLogoutResult): [Read-Write] Called when the logout completed successfully
on_failure

(OnlineLogoutResult) – [Read-Write] Called when the logout completed unsuccessfully

on_success

(OnlineLogoutResult) – [Read-Write] Called when the logout completed successfully