unreal.LoudnessSettings

class unreal.LoudnessSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: AudioSynesthesiaSettings

ULoudnessSettings

Settings for a ULoudness analyzer.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: Loudness.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analysis_period (float): [Read-Write] Number of seconds between loudness measurements

  • curve_type (LoudnessCurveTypeEnum): [Read-Write] Type of equal loudness curve used in calculations

  • expected_max_loudness (float): [Read-Write] dB level to denote silence. Used when calculating normalized loudness.

  • maximum_frequency (float): [Read-Write] Maximum analysis frequency for calculating loudness.

  • minimum_frequency (float): [Read-Write] Minimum analysis frequency for calculating loudness.

  • noise_floor_db (float): [Read-Write] dB level to denote silence. Used when calculating normalized loudness.

property analysis_period: float

[Read-Only] Number of seconds between loudness measurements

Type:

(float)

property curve_type: LoudnessCurveTypeEnum

[Read-Only] Type of equal loudness curve used in calculations

Type:

(LoudnessCurveTypeEnum)

property expected_max_loudness: float

[Read-Only] dB level to denote silence. Used when calculating normalized loudness.

Type:

(float)

property maximum_frequency: float

[Read-Only] Maximum analysis frequency for calculating loudness.

Type:

(float)

property minimum_frequency: float

[Read-Only] Minimum analysis frequency for calculating loudness.

Type:

(float)

property noise_floor_db: float

[Read-Only] dB level to denote silence. Used when calculating normalized loudness.

Type:

(float)