unreal.LoudnessSettings
¶
- class unreal.LoudnessSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioSynesthesiaSettings
ULoudnessSettings
Settings for a ULoudness analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Loudness.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [Read-Write] Number of seconds between loudness measurementscurve_type
(LoudnessCurveTypeEnum): [Read-Write] Type of equal loudness curve used in calculationsexpected_max_loudness
(float): [Read-Write] dB level to denote silence. Used when calculating normalized loudness.maximum_frequency
(float): [Read-Write] Maximum analysis frequency for calculating loudness.minimum_frequency
(float): [Read-Write] Minimum analysis frequency for calculating loudness.noise_floor_db
(float): [Read-Write] dB level to denote silence. Used when calculating normalized loudness.
- property analysis_period: float¶
[Read-Only] Number of seconds between loudness measurements
- Type:
(float)
- property curve_type: LoudnessCurveTypeEnum¶
[Read-Only] Type of equal loudness curve used in calculations
- Type:
- property expected_max_loudness: float¶
[Read-Only] dB level to denote silence. Used when calculating normalized loudness.
- Type:
(float)
- property maximum_frequency: float¶
[Read-Only] Maximum analysis frequency for calculating loudness.
- Type:
(float)