unreal.MLAdapterActuator_InputKey

class unreal.MLAdapterActuator_InputKey(outer: Object | None = None, name: Name | str = 'None')

Bases: MLAdapterActuator

Allows an agent to directly inject key presses into its avatar’s input component.

C++ Source:

  • Plugin: MLAdapter

  • Module: MLAdapter

  • File: MLAdapterActuator_InputKey.h