unreal.MPCDIGeometryImportData

class unreal.MPCDIGeometryImportData(width: int = 0, height: int = 0, vertices: None = [])

Bases: StructBase

MPCDIGeometry Import Data

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterShaders

  • File: MPCDIGeometryData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • height (int32): [Read-Write]

  • vertices (Array[Vector]): [Read-Write]

  • width (int32): [Read-Write]

property height: int

[Read-Write]

Type:

(int32)

property vertices: None

[Read-Write]

Type:

(Array[Vector])

property width: int

[Read-Write]

Type:

(int32)