unreal.MagicLeapEyeBlinkState

class unreal.MagicLeapEyeBlinkState(left_eye_blinked=False, right_eye_blinked=False)

Bases: unreal.StructBase

Magic Leap Eye Blink State

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapEyeTracker
  • File: MagicLeapEyeTrackerModule.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_eye_blinked (bool): [Read-Write] True if eyes are inside a blink. When not wearing the device, values can be arbitrary.
  • right_eye_blinked (bool): [Read-Write] True if eyes are inside a blink. When not wearing the device, values can be arbitrary.
left_eye_blinked

(bool) – [Read-Write] True if eyes are inside a blink. When not wearing the device, values can be arbitrary.

right_eye_blinked

(bool) – [Read-Write] True if eyes are inside a blink. When not wearing the device, values can be arbitrary.