unreal.MagicLeapFixationComfort

class unreal.MagicLeapFixationComfort(fixation_depth_is_uncomfortable=False, fixation_depth_violation_has_occurred=False, remaining_time_at_uncomfortable_depth=0.0)

Bases: unreal.StructBase

Magic Leap Fixation Comfort

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapEyeTracker
  • File: MagicLeapEyeTrackerModule.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fixation_depth_is_uncomfortable (bool): [Read-Write] Is the user’s fixation point too close for sustained use. This value is true if the user is focused on a point that is within 37 cm of the eyeball centers.
  • fixation_depth_violation_has_occurred (bool): [Read-Write] True if the user has fixated on a point closer than 37 cm for longer than 10 seconds within the last minute.
  • remaining_time_at_uncomfortable_depth (float): [Read-Write] Number of seconds remaining that the user may be fixated at an uncomfortable depth. If this persists for too long, the system may take action to move the fixation point further away.
fixation_depth_is_uncomfortable

(bool) – [Read-Write] Is the user’s fixation point too close for sustained use. This value is true if the user is focused on a point that is within 37 cm of the eyeball centers.

fixation_depth_violation_has_occurred

(bool) – [Read-Write] True if the user has fixated on a point closer than 37 cm for longer than 10 seconds within the last minute.

remaining_time_at_uncomfortable_depth

(float) – [Read-Write] Number of seconds remaining that the user may be fixated at an uncomfortable depth. If this persists for too long, the system may take action to move the fixation point further away.