unreal.MassDistanceLODParameters
¶
- class unreal.MassDistanceLODParameters¶
Bases:
MassSharedFragment
- Simplest version of LOD Calculation based strictly on Distance parameters
Compared to FMassVisualizationLODParameters, we: * Only include a single set of LOD Distances (radial distance from viewer) * we do not care about distance to Frustum * we do not care about Max Count
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_hysteresis_on_distance_percentage
(float): [Read-Write]filter_tag
(ScriptStruct): [Read-Write] Filter these settings with specified taglod_distance
(float): [Read-Write] Distances where each LOD becomes relevant