unreal.MassEntitySpawnDataGeneratorBase
¶
- class unreal.MassEntitySpawnDataGeneratorBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Base class for Mass Entity Spawn Points Generator. A Mass Spawn Points Generator can be of several type (EQS, ZoneGraph, Volume, Area, etc.) The concept is to override the GenerateSpawnPoints() method and requesting a certain number of Spawn Point Locations to the method.
C++ Source:
Plugin: MassGameplay
Module: MassSpawner
File: MassEntitySpawnDataGeneratorBase.h
Editor Properties: (see get_editor_property/set_editor_property)
random_selection_seed
(int32): [Read-Write]