unreal.MassEntitySpawnDataGeneratorBase

class unreal.MassEntitySpawnDataGeneratorBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for Mass Entity Spawn Points Generator. A Mass Spawn Points Generator can be of several type (EQS, ZoneGraph, Volume, Area, etc.) The concept is to override the GenerateSpawnPoints() method and requesting a certain number of Spawn Point Locations to the method.

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassEntitySpawnDataGeneratorBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • random_selection_seed (int32): [Read-Write]