unreal.MassReplicationParameters

class unreal.MassReplicationParameters

Bases: MassSharedFragment

Mass Replication Parameters

C++ Source:

  • Plugin: MassGameplay

  • Module: MassReplication

  • File: MassReplicationFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bubble_info_class (type(Class)): [Read-Write]

  • buffer_hysteresis_on_distance_percentage (float): [Read-Write] Hysteresis percentage on delta between the LOD distances

  • lod_distance (float): [Read-Write] Distance where each LOD becomes relevant

  • lod_max_count (int32): [Read-Write] Maximum limit of entity per LOD

  • lod_max_count_per_viewer (int32): [Read-Write] Maximum limit of entity per LOD per viewer

  • replicator_class (type(Class)): [Read-Write]

  • update_interval (float): [Read-Write] Distance where each LOD becomes relevant