unreal.MaterialDecalResponse
¶
- class unreal.MaterialDecalResponse¶
Bases:
EnumBase
Defines how the material reacts on DBuffer decals, later we can expose more variants between None and Default.
C++ Source:
Module: Engine
File: Material.h
- MDR_COLOR: MaterialDecalResponse¶
Receive Decals, applies color DBuffer channels.
- Type:
2
- MDR_COLOR_NORMAL: MaterialDecalResponse¶
Receive Decals, applies color and normal DBuffer channels.
- Type:
3
- MDR_COLOR_NORMAL_ROUGHNESS: MaterialDecalResponse¶
Receive Decals, applies all DBuffer channels.
- Type:
1
- MDR_COLOR_ROUGHNESS: MaterialDecalResponse¶
Receive Decals, applies color, roughness, specular and metallic DBuffer channels.
- Type:
4
- MDR_NONE: MaterialDecalResponse¶
Do not receive decals (Later we still can read the DBuffer channels to customize the effect, this frees up some interpolators).
- Type:
0
- MDR_NORMAL: MaterialDecalResponse¶
Receive Decals, applies normal DBuffer channels.
- Type:
5
- MDR_NORMAL_ROUGHNESS: MaterialDecalResponse¶
Receive Decals, applies normal, roughness, specular and metallic DBuffer channels.
- Type:
6
- MDR_ROUGHNESS: MaterialDecalResponse¶
Receive Decals, applies roughness, specular and metallic DBuffer channels.
- Type:
7