unreal.MaterialDomain
¶
- class unreal.MaterialDomain¶
Bases:
EnumBase
Defines the domain of a material.
C++ Source:
Module: Engine
File: MaterialDomain.h
- MD_DEFERRED_DECAL: MaterialDomain¶
The material’s attributes describe a deferred decal, and will be mapped onto the decal’s frustum.
- Type:
1
- MD_LIGHT_FUNCTION: MaterialDomain¶
The material’s attributes describe a light’s distribution.
- Type:
2
- MD_POST_PROCESS: MaterialDomain¶
The material will be used in a custom post process pass.
- Type:
4
- MD_SURFACE: MaterialDomain¶
The material’s attributes describe a 3d surface.
- Type:
0
- MD_UI: MaterialDomain¶
The material will be used for UMG or Slate UI
- Type:
5
- MD_VOLUME: MaterialDomain¶
The material’s attributes describe a 3d volume.
- Type:
3