unreal.MaterialDomain

class unreal.MaterialDomain

Bases: EnumBase

Defines the domain of a material.

C++ Source:

  • Module: Engine

  • File: MaterialDomain.h

MD_DEFERRED_DECAL: MaterialDomain

The material’s attributes describe a deferred decal, and will be mapped onto the decal’s frustum.

Type:

1

MD_LIGHT_FUNCTION: MaterialDomain

The material’s attributes describe a light’s distribution.

Type:

2

MD_POST_PROCESS: MaterialDomain

The material will be used in a custom post process pass.

Type:

4

MD_SURFACE: MaterialDomain

The material’s attributes describe a 3d surface.

Type:

0

MD_UI: MaterialDomain

The material will be used for UMG or Slate UI

Type:

5

MD_VOLUME: MaterialDomain

The material’s attributes describe a 3d volume.

Type:

3