unreal.MaterialExpressionConstantDouble

class unreal.MaterialExpressionConstantDouble(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpressionGenericConstant

Material Expression Constant Double

C++ Source:

  • Module: Engine

  • File: MaterialExpressionGenericConstant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • value (double): [Read-Write]

property value: float

[Read-Write]

Type:

(double)