unreal.MaterialExpressionDistanceFieldApproxAO
¶
- class unreal.MaterialExpressionDistanceFieldApproxAO(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Material Expression Distance Field Approx AO
C++ Source:
Module: Engine
File: MaterialExpressionDistanceFieldApproxAO.h
Editor Properties: (see get_editor_property/set_editor_property)
base_distance_default
(float): [Read-Write] only used if BaseDistance is not hooked updesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]num_steps
(uint32): [Read-Write] Number of samples used to calculate occlusionradius_default
(float): [Read-Write] only used if Radius is not hooked upstep_scale_default
(float): [Read-Write] Used to control step distance distributionworld_position_origin_type
(PositionOrigin): [Read-Write] Defines the reference space for the Position input.