unreal.MaterialExpressionFontSampleParameter
¶
- class unreal.MaterialExpressionFontSampleParameter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionFontSample
Material Expression Font Sample Parameter
C++ Source:
Module: Engine
File: MaterialExpressionFontSampleParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).font
(Font): [Read-Write] font resource that will be sampledfont_texture_page
(int32): [Read-Write] allow access to the various font pagesgroup
(Name): [Read-Write] The name of the parameter Group to display in MaterialInstance Editor. Default is None groupmaterial_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]parameter_name
(Name): [Read-Write] name to be referenced when we want to find and set thsi parametersort_priority
(int32): [Read-Write] Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.