unreal.MaterialExpressionMaterialXPlace2D
¶
- class unreal.MaterialExpressionMaterialXPlace2D(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Transform incoming UV texture coordinates from one 2D frame of reference to another. operationorder (integer enum): the order in which to perform the transform operations. “0” or “SRT” performs -pivot, scale, rotate, translate, +pivot as per the original implementation matching the behavior of certain DCC packages, and “1” or “TRS” performs -pivot, translate, rotate, scale, +pivot which does not introduce texture shear. Default is 0 “SRT” for backward compatibility.
C++ Source:
Plugin: Interchange
Module: InterchangeImport
File: MaterialExpressionPlace2D.h
Editor Properties: (see get_editor_property/set_editor_property)
const_coordinate
(uint8): [Read-Write] only used if Coordinates is not hooked upconst_rotation_angle
(float): [Read-Write] only used if RotationAngle is not hooked updesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]