unreal.MaterialExpressionMaterialXPremult

class unreal.MaterialExpressionMaterialXPremult(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

Multiply the RGB channels of the input by the Alpha channel of the input. Input must be of type float4

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeImport

  • File: MaterialExpressionPremult.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]