unreal.MaterialExpressionPathTracingBufferTexture

class unreal.MaterialExpressionPathTracingBufferTexture(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

Path tracing buffer is only accessable in postprocess material.

C++ Source:

  • Module: Engine

  • File: MaterialExpressionPathTracingBufferTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • path_tracing_buffer_texture_id (PathTracingBufferTextureId): [Read-Write] Which path tracing buffer texture we want to make a lookup into.