unreal.MaterialExpressionPerInstanceCustomData
¶
- class unreal.MaterialExpressionPerInstanceCustomData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Material Expression Per Instance Custom Data
C++ Source:
Module: Engine
File: MaterialExpressionPerInstanceCustomData.h
Editor Properties: (see get_editor_property/set_editor_property)
const_default_value
(float): [Read-Write]data_index
(uint32): [Read-Write]desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]