unreal.MaterialExpressionSamplePhysicsVectorField

class unreal.MaterialExpressionSamplePhysicsVectorField(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

Material expresions to sample the global field

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSamplePhysicsField.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • field_target (FieldVectorType): [Read-Write] Target Type to be accessed

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • world_position_origin_type (PositionOrigin): [Read-Write] Defines the reference space for the WorldPosition input.