unreal.MaterialExpressionSphericalParticleOpacity

class unreal.MaterialExpressionSphericalParticleOpacity(outer=None, name='None')

Bases: unreal.MaterialExpression

Material Expression Spherical Particle Opacity

C++ Source:

  • Module: Engine
  • File: MaterialExpressionSphericalParticleOpacity.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constant_density (float): [Read-Write] Constant density of the particle sphere. Will be overridden if Density is connected.
  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).