unreal.MaterialExpressionVectorNoise
¶
- class unreal.MaterialExpressionVectorNoise(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Material Expression Vector Noise
C++ Source:
Module: Engine
File: MaterialExpressionVectorNoise.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]noise_function
(VectorNoiseFunction): [Read-Write] Noise function, affects performance and lookquality
(int32): [Read-Write] For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher qualitytile_size
(uint32): [Read-Write] How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of threetiling
(bool): [Read-Write] Whether tile the noise pattern, useful for baking to seam-free repeating texturesworld_position_origin_type
(PositionOrigin): [Read-Write] Defines the reference space for the Position input.