class unreal.MaterialFunction(outer=None, name='None')

Bases: unreal.MaterialFunctionInterface

A Material Function is a collection of material expressions that can be reused in different materials

C++ Source:

  • Module: Engine
  • File: MaterialFunction.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (str): [Read-Write] Description of the function which will be displayed as a tooltip wherever the function is used.
  • expose_to_library (bool): [Read-Write] Whether to list this function in the material function library, which is a window in the material editor that lists categorized functions.
  • library_categories_text (Array(Text)): [Read-Write] Categories that this function belongs to in the material function library. Ideally categories should be chosen carefully so that there are not too many.
  • prefix_parameter_names (bool): [Read-Write] If true, parameters in this function will have a prefix added to their group name.
  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering