unreal.MaterialFunctionMaterialLayerBlendInstance

class unreal.MaterialFunctionMaterialLayerBlendInstance(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialFunctionInstance

Specialized Material Function Instance that instances a blend

C++ Source:

  • Module: Engine

  • File: MaterialFunctionMaterialLayerBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • double_vector_parameter_values (Array[DoubleVectorParameterValue]): [Read-Write] DoubleVector parameters.

  • font_parameter_values (Array[FontParameterValue]): [Read-Write] Font parameters.

  • parent (MaterialFunctionInterface): [Read-Write] Parent function.

  • runtime_virtual_texture_parameter_values (Array[RuntimeVirtualTextureParameterValue]): [Read-Write] Runtime virtual texture parameters.

  • scalar_parameter_values (Array[ScalarParameterValue]): [Read-Write] Scalar parameters.

  • sparse_volume_texture_parameter_values (Array[SparseVolumeTextureParameterValue]): [Read-Write] Sparse volume texture parameters.

  • static_component_mask_parameter_values (Array[StaticComponentMaskParameter]): [Read-Write] Static component mask parameters.

  • static_switch_parameter_values (Array[StaticSwitchParameter]): [Read-Write] Static switch parameters.

  • texture_parameter_values (Array[TextureParameterValue]): [Read-Write] Texture parameters.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • vector_parameter_values (Array[VectorParameterValue]): [Read-Write] Vector parameters.