unreal.MaterialInstance

class unreal.MaterialInstance(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialInterface

Material Instance

C++ Source:

  • Module: Engine

  • File: MaterialInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Write] Importing data and options used for this material

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • base_property_overrides (MaterialInstanceBasePropertyOverrides): [Read-Write]

  • double_vector_parameter_values (Array[DoubleVectorParameterValue]): [Read-Write] DoubleVector parameters.

  • font_parameter_values (Array[FontParameterValue]): [Read-Write] Font parameters.

  • lightmass_settings (LightmassMaterialInterfaceSettings): [Read-Write] The Lightmass settings for this object.

  • nanite_override_material (MaterialOverrideNanite): [Read-Write] An override material which will be used instead of this one when rendering with Nanite.

  • override_subsurface_profile (bool): [Read-Write] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.

  • parent (MaterialInterface): [Read-Write] Parent material.

  • phys_material (PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.

  • physical_material_map (PhysicalMaterial): [Read-Write] Physical material map used with physical material mask, when it exists.

  • preview_mesh (SoftObjectPath): [Read-Write] The mesh used by the material editor to preview the material.

  • runtime_virtual_texture_parameter_values (Array[RuntimeVirtualTextureParameterValue]): [Read-Write] RuntimeVirtualTexture parameters.

  • scalar_parameter_values (Array[ScalarParameterValue]): [Read-Write] Scalar parameters.

  • sparse_volume_texture_parameter_values (Array[SparseVolumeTextureParameterValue]): [Read-Write] Sparse Volume Texture parameters.

  • subsurface_profile (SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scattering..

  • texture_parameter_values (Array[TextureParameterValue]): [Read-Write] Texture parameters.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • vector_parameter_values (Array[VectorParameterValue]): [Read-Write] Vector parameters.

property double_vector_parameter_values: None

[Read-Only] DoubleVector parameters.

Type:

(Array[DoubleVectorParameterValue])

property font_parameter_values: None

[Read-Only] Font parameters.

Type:

(Array[FontParameterValue])

property override_subsurface_profile: bool

[Read-Only] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.

Type:

(bool)

property parent: MaterialInterface

[Read-Only] Parent material.

Type:

(MaterialInterface)

property phys_material: PhysicalMaterial

[Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.

Type:

(PhysicalMaterial)

property runtime_virtual_texture_parameter_values: None

[Read-Only] RuntimeVirtualTexture parameters.

Type:

(Array[RuntimeVirtualTextureParameterValue])

property scalar_parameter_values: None

[Read-Only] Scalar parameters.

Type:

(Array[ScalarParameterValue])

property sparse_volume_texture_parameter_values: None

[Read-Only] Sparse Volume Texture parameters.

Type:

(Array[SparseVolumeTextureParameterValue])

property texture_parameter_values: None

[Read-Only] Texture parameters.

Type:

(Array[TextureParameterValue])

property vector_parameter_values: None

[Read-Only] Vector parameters.

Type:

(Array[VectorParameterValue])