unreal.MaterialOptions

class unreal.MaterialOptions(outer=None, name='None')

Bases: unreal.Object

Options object to define what and how a material should be baked out

C++ Source:

  • Module: MaterialBaking
  • File: MaterialOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_indices (Array(int32)): [Read-Write] LOD indices for which the materials should be baked out
  • properties (Array(PropertyEntry)): [Read-Write] Properties which are supposed to be baked out for the material(s)
  • texture_coordinate_index (int32): [Read-Write] Specific texture coordinate which should be used to while baking out material properties as the positions stream
  • texture_size (IntPoint): [Read-Write] Size of the final texture(s) containing the baked out property data
  • use_mesh_data (bool): [Read-Write] Determines whether to not allow usage of the source mesh data while baking out material properties
  • use_specific_uv_index (bool): [Read-Write] Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties
lod_indices

(Array(int32)) – [Read-Write] LOD indices for which the materials should be baked out

properties

(Array(PropertyEntry)) – [Read-Write] Properties which are supposed to be baked out for the material(s)

texture_coordinate_index

(int32) – [Read-Write] Specific texture coordinate which should be used to while baking out material properties as the positions stream

texture_size

(IntPoint) – [Read-Write] Size of the final texture(s) containing the baked out property data

use_mesh_data

(bool) – [Read-Write] Determines whether to not allow usage of the source mesh data while baking out material properties

use_specific_uv_index

(bool) – [Read-Write] Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties