unreal.MaterialTranslucencyPass

class unreal.MaterialTranslucencyPass

Bases: EnumBase

Specifies which separate translucency pass to render in.

C++ Source:

  • Module: Engine

  • File: Material.h

MTP_AFTER_DOF: MaterialTranslucencyPass

Render after depth of field.

Type:

1

MTP_AFTER_MOTION_BLUR: MaterialTranslucencyPass

Render after motion blur. Disables depth test (the reconstruction post MB and TSR would otherwise flicker due to the TSR camera jittering making the depth buffer unstable). Because of that Lumen high quality reflections is also disabled to avoid visual discrepancy at depth intersection.

Type:

2

MTP_BEFORE_DOF: MaterialTranslucencyPass

Render before depth of field.

Type:

0