unreal.MaterialVectorCoordTransformSource

class unreal.MaterialVectorCoordTransformSource

Bases: EnumBase

EMaterial Vector Coord Transform Source

C++ Source:

  • Module: Engine

  • File: MaterialExpressionTransform.h

TRANSFORMSOURCE_CAMERA: MaterialVectorCoordTransformSource

Camera space

Type:

4

TRANSFORMSOURCE_INSTANCE: MaterialVectorCoordTransformSource

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

Type:

6

TRANSFORMSOURCE_LOCAL: MaterialVectorCoordTransformSource

Local space (relative to the rendered object, = object space)

Type:

1

TRANSFORMSOURCE_TANGENT: MaterialVectorCoordTransformSource

Tangent space (relative to the surface)

Type:

0

TRANSFORMSOURCE_VIEW: MaterialVectorCoordTransformSource

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Type:

3

TRANSFORMSOURCE_WORLD: MaterialVectorCoordTransformSource

World space, a unit is 1cm

Type:

2