unreal.MaterialVectorCoordTransformSource
¶
- class unreal.MaterialVectorCoordTransformSource¶
Bases:
EnumBase
EMaterial Vector Coord Transform Source
C++ Source:
Module: Engine
File: MaterialExpressionTransform.h
- TRANSFORMSOURCE_CAMERA: MaterialVectorCoordTransformSource¶
Camera space
- Type:
4
- TRANSFORMSOURCE_INSTANCE: MaterialVectorCoordTransformSource¶
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
- Type:
6
- TRANSFORMSOURCE_LOCAL: MaterialVectorCoordTransformSource¶
Local space (relative to the rendered object, = object space)
- Type:
1
- TRANSFORMSOURCE_TANGENT: MaterialVectorCoordTransformSource¶
Tangent space (relative to the surface)
- Type:
0
- TRANSFORMSOURCE_VIEW: MaterialVectorCoordTransformSource¶
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
- Type:
3
- TRANSFORMSOURCE_WORLD: MaterialVectorCoordTransformSource¶
World space, a unit is 1cm
- Type:
2