unreal.MediaCaptureDevice

class unreal.MediaCaptureDevice(display_name='', url='')

Bases: unreal.StructBase

Information about a capture device.

C++ Source:

  • Module: MediaAssets
  • File: MediaBlueprintFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] Human readable display name.
  • url (str): [Read-Write] Media URL string for use with media players.
display_name

(Text) – [Read-Only] Human readable display name.

url

(str) – [Read-Only] Media URL string for use with media players.