unreal.MediaLibrary

class unreal.MediaLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Blueprint library for Media related functions.

C++ Source:

  • Module: MediaAssets
  • File: MediaBlueprintFunctionLibrary.h
classmethod enumerate_audio_capture_devices(filter=-1) -> Array(MediaCaptureDevice)

Enumerate available audio capture devices.

To filter for a specific subset of devices, use the MakeBitmask node with EMediaAudioCaptureDeviceFilter as the Bitmask Enum.

Parameters:filter (int32) – The types of capture devices to return (-1 = all).
Returns:out_devices (Array(MediaCaptureDevice)): Will contain the available capture devices.
Return type:Array(MediaCaptureDevice)
classmethod enumerate_video_capture_devices(filter=-1) -> Array(MediaCaptureDevice)

Enumerate available audio capture devices.

To filter for a specific subset of devices, use the MakeBitmask node with EMediaVideoCaptureDeviceFilter as the Bitmask Enum.

Parameters:filter (int32) – The types of capture devices to return (-1 = all).
Returns:out_devices (Array(MediaCaptureDevice)): Will contain the available capture devices.
Return type:Array(MediaCaptureDevice)
classmethod enumerate_webcam_capture_devices(filter=-1) -> Array(MediaCaptureDevice)

Enumerate available audio capture devices.

To filter for a specific subset of devices, use the MakeBitmask node with EMediaWebcamCaptureDeviceFilter as the Bitmask Enum.

Parameters:filter (int32) – The types of capture devices to return (-1 = all).
Returns:out_devices (Array(MediaCaptureDevice)): Will contain the available capture devices.
Return type:Array(MediaCaptureDevice)