unreal.MediaSoundComponentSpectralData

class unreal.MediaSoundComponentSpectralData(frequency_hz=0.0, magnitude=0.0)

Bases: unreal.StructBase

Media Sound Component Spectral Data

C++ Source:

  • Module: MediaAssets
  • File: MediaSoundComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_hz (float): [Read-Write] The frequency hz of the spectrum value
  • magnitude (float): [Read-Write] The magnitude of the spectrum at this frequency
frequency_hz

(float) – [Read-Write] The frequency hz of the spectrum value

magnitude

(float) – [Read-Write] The magnitude of the spectrum at this frequency