unreal.MeshBlockRequest

class unreal.MeshBlockRequest(block_id=[], level_of_detail=MeshLOD.MINIMUM)

Bases: unreal.StructBase

Request structure to get the actual mesh for a block.

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeap
  • File: MeshTrackerTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • block_id (Guid): [Read-Write] The UID to represent the block.
  • level_of_detail (MeshLOD): [Read-Write] The LOD level to request.
block_id

(Guid) – [Read-Write] The UID to represent the block.

level_of_detail

(MeshLOD) – [Read-Write] The LOD level to request.