unreal.MeshComponentUpdateFlag

class unreal.MeshComponentUpdateFlag

Bases: EnumBase

deprecated: ‘MeshComponentUpdateFlag’ was renamed to ‘VisibilityBasedAnimTickOption’.

ALWAYS_TICK_POSE: MeshComponentUpdateFlag

Always Tick, but Refresh BoneTransforms only when rendered.

Type:

1

ALWAYS_TICK_POSE_AND_REFRESH_BONES: MeshComponentUpdateFlag

Always Tick and Refresh BoneTransforms whether rendered or not.

Type:

0

ONLY_TICK_MONTAGES_WHEN_NOT_RENDERED: MeshComponentUpdateFlag

When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else. (AnimBP graph will not be updated).

Type:

2

ONLY_TICK_POSE_WHEN_RENDERED: MeshComponentUpdateFlag

Tick only when rendered, and it will only RefreshBoneTransforms when rendered.

Type:

3