unreal.MeshDefeaturingParameterObject

class unreal.MeshDefeaturingParameterObject(outer=None, name='None')

Bases: unreal.Object

Mesh Defeaturing Parameter Object

C++ Source:

  • Plugin: StaticMeshEditorExtension
  • Module: MeshProcessingLibrary
  • File: MeshProcessingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_blind_holes (bool): [Read-Write] Enable filling of non emerging (blind) holes with diameter smaller than a given maximum
  • fill_through_holes (bool): [Read-Write] Enable filling of through holes with diameter smaller than a given maximum
  • filled_hole_max_depth (float): [Read-Write] Maximum depth of blind holes to fill
  • filled_hole_max_diameter (float): [Read-Write] Maximum diameter of blind holes to fill
  • protrusion_max_diameter (float): [Read-Write] Maximum diameter of protrusions to remove
  • protrusion_max_height (float): [Read-Write] Maximum height of protrusions to remove
  • remove_protrusions (bool): [Read-Write] Remove bumps under a maximal height
  • through_hole_max_diameter (float): [Read-Write] Maximum diameter of through holes to fill
fill_blind_holes

(bool) – [Read-Write] Enable filling of non emerging (blind) holes with diameter smaller than a given maximum

fill_through_holes

(bool) – [Read-Write] Enable filling of through holes with diameter smaller than a given maximum

filled_hole_max_depth

(float) – [Read-Write] Maximum depth of blind holes to fill

filled_hole_max_diameter

(float) – [Read-Write] Maximum diameter of blind holes to fill

protrusion_max_diameter

(float) – [Read-Write] Maximum diameter of protrusions to remove

protrusion_max_height

(float) – [Read-Write] Maximum height of protrusions to remove

remove_protrusions

(bool) – [Read-Write] Remove bumps under a maximal height

through_hole_max_diameter

(float) – [Read-Write] Maximum diameter of through holes to fill