unreal.MeshElementAttributeData

class unreal.MeshElementAttributeData(attribute_name='None', attribute_index=0, attribute_value=[])

Bases: unreal.StructBase

Mesh Element Attribute Data

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_index (int32): [Read-Write] Index of the attribute
  • attribute_name (Name): [Read-Write] Name of the attribute
  • attribute_value (MeshElementAttributeValue): [Read-Write] The value of this attribute
attribute_index

(int32) – [Read-Write] Index of the attribute

attribute_name

(Name) – [Read-Write] Name of the attribute

attribute_value

(MeshElementAttributeValue) – [Read-Write] The value of this attribute