unreal.MeshTriangle
¶

class
unreal.
MeshTriangle
(vertex_instance_id0=[1], vertex_instance_id1=[1], vertex_instance_id2=[1])¶ Bases:
unreal.StructBase
Mesh Triangle
C++ Source:
 Module: MeshDescription
 File: MeshDescription.h
Editor Properties: (see get_editor_property/set_editor_property)
vertex_instance_id0
(VertexInstanceID): [ReadWrite] First vertex instance that makes up this triangle. Indices must be ordered counterclockwise.vertex_instance_id1
(VertexInstanceID): [ReadWrite] Second vertex instance that makes up this triangle. Indices must be ordered counterclockwise.vertex_instance_id2
(VertexInstanceID): [ReadWrite] Third vertex instance that makes up this triangle. Indices must be ordered counterclockwise.

vertex_instance_id0
¶ (VertexInstanceID) – [ReadWrite] First vertex instance that makes up this triangle. Indices must be ordered counterclockwise.

vertex_instance_id1
¶ (VertexInstanceID) – [ReadWrite] Second vertex instance that makes up this triangle. Indices must be ordered counterclockwise.

vertex_instance_id2
¶ (VertexInstanceID) – [ReadWrite] Third vertex instance that makes up this triangle. Indices must be ordered counterclockwise.