unreal.MeshTriangle

class unreal.MeshTriangle(vertex_instance_id0=[-1], vertex_instance_id1=[-1], vertex_instance_id2=[-1])

Bases: unreal.StructBase

Mesh Triangle

C++ Source:

  • Module: MeshDescription
  • File: MeshDescription.h

Editor Properties: (see get_editor_property/set_editor_property)

  • vertex_instance_id0 (VertexInstanceID): [Read-Write] First vertex instance that makes up this triangle. Indices must be ordered counter-clockwise.
  • vertex_instance_id1 (VertexInstanceID): [Read-Write] Second vertex instance that makes up this triangle. Indices must be ordered counter-clockwise.
  • vertex_instance_id2 (VertexInstanceID): [Read-Write] Third vertex instance that makes up this triangle. Indices must be ordered counter-clockwise.
vertex_instance_id0

(VertexInstanceID) – [Read-Write] First vertex instance that makes up this triangle. Indices must be ordered counter-clockwise.

vertex_instance_id1

(VertexInstanceID) – [Read-Write] Second vertex instance that makes up this triangle. Indices must be ordered counter-clockwise.

vertex_instance_id2

(VertexInstanceID) – [Read-Write] Third vertex instance that makes up this triangle. Indices must be ordered counter-clockwise.