unreal.MetasoundOutputBlueprintAccess
¶
- class unreal.MetasoundOutputBlueprintAccess(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Blueprint support for core types. If you want to support more core types, add them here. If you want to support types introduced in other plugins, create a blueprint library in that plugin.
C++ Source:
Plugin: Metasound
Module: MetasoundEngine
File: MetasoundOutput.h
- classmethod get_bool(output) bool or None ¶
Get Bool
- Parameters:
output (MetaSoundOutput) –
- Returns:
success (bool):
- Return type:
bool or None
- classmethod get_float(output) -> (float, success=bool)¶
Get Float
- Parameters:
output (MetaSoundOutput) –
- Returns:
success (bool):
- Return type:
- classmethod get_int32(output) -> (int32, success=bool)¶
Get Int 32
- Parameters:
output (MetaSoundOutput) –
- Returns:
success (bool):
- Return type:
- classmethod get_string(output) -> (str, success=bool)¶
Get String
- Parameters:
output (MetaSoundOutput) –
- Returns:
success (bool):
- Return type:
- classmethod get_time_seconds(output) -> (double, success=bool)¶
Get Time Seconds
- Parameters:
output (MetaSoundOutput) –
- Returns:
success (bool):
- Return type:
- classmethod is_bool(output) bool ¶
Is Bool
- Parameters:
output (MetaSoundOutput) –
- Return type:
- classmethod is_float(output) bool ¶
Is Float
- Parameters:
output (MetaSoundOutput) –
- Return type:
- classmethod is_int32(output) bool ¶
Is Int 32
- Parameters:
output (MetaSoundOutput) –
- Return type:
- classmethod is_string(output) bool ¶
Is String
- Parameters:
output (MetaSoundOutput) –
- Return type:
- classmethod is_time(output) bool ¶
Is Time
- Parameters:
output (MetaSoundOutput) –
- Return type: