unreal.MetasoundOutputBlueprintAccess

class unreal.MetasoundOutputBlueprintAccess(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint support for core types. If you want to support more core types, add them here. If you want to support types introduced in other plugins, create a blueprint library in that plugin.

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundEngine

  • File: MetasoundOutput.h

classmethod get_bool(output) bool or None

Get Bool

Parameters:

output (MetaSoundOutput) –

Returns:

success (bool):

Return type:

bool or None

classmethod get_float(output) -> (float, success=bool)

Get Float

Parameters:

output (MetaSoundOutput) –

Returns:

success (bool):

Return type:

bool

classmethod get_int32(output) -> (int32, success=bool)

Get Int 32

Parameters:

output (MetaSoundOutput) –

Returns:

success (bool):

Return type:

bool

classmethod get_string(output) -> (str, success=bool)

Get String

Parameters:

output (MetaSoundOutput) –

Returns:

success (bool):

Return type:

bool

classmethod get_time_seconds(output) -> (double, success=bool)

Get Time Seconds

Parameters:

output (MetaSoundOutput) –

Returns:

success (bool):

Return type:

bool

classmethod is_bool(output) bool

Is Bool

Parameters:

output (MetaSoundOutput) –

Return type:

bool

classmethod is_float(output) bool

Is Float

Parameters:

output (MetaSoundOutput) –

Return type:

bool

classmethod is_int32(output) bool

Is Int 32

Parameters:

output (MetaSoundOutput) –

Return type:

bool

classmethod is_string(output) bool

Is String

Parameters:

output (MetaSoundOutput) –

Return type:

bool

classmethod is_time(output) bool

Is Time

Parameters:

output (MetaSoundOutput) –

Return type:

bool