unreal.MinimalViewInfo

class unreal.MinimalViewInfo(location=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], fov=90.0, ortho_width=512.0, ortho_near_clip_plane=0.0, ortho_far_clip_plane=2097152.0, aspect_ratio=1.333333, constrain_aspect_ratio=False, use_field_of_view_for_lod=True, projection_mode=CameraProjectionMode.PERSPECTIVE, post_process_blend_weight=0.0, post_process_settings=[], off_center_projection_offset=[0.0, 0.0])

Bases: unreal.StructBase

Minimal View Info

C++ Source:

  • Module: Engine
  • File: CameraTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aspect_ratio (float): [Read-Write] Aspect Ratio (Width/Height); ignored unless bConstrainAspectRatio is true
  • constrain_aspect_ratio (bool): [Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.
  • fov (float): [Read-Write] The field of view (in degrees) in perspective mode (ignored in Orthographic mode)
  • location (Vector): [Read-Write] Location
  • off_center_projection_offset (Vector2D): [Read-Only] Off-axis / off-center projection offset as proportion of screen dimensions
  • ortho_far_clip_plane (float): [Read-Write] The far plane distance of the orthographic view (in world units)
  • ortho_near_clip_plane (float): [Read-Write] The near plane distance of the orthographic view (in world units)
  • ortho_width (float): [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)
  • post_process_blend_weight (float): [Read-Write] Indicates if PostProcessSettings should be applied.
  • post_process_settings (PostProcessSettings): [Read-Write] Post-process settings to use if PostProcessBlendWeight is non-zero.
  • projection_mode (CameraProjectionMode): [Read-Write] The type of camera
  • rotation (Rotator): [Read-Write] Rotation
  • use_field_of_view_for_lod (bool): [Read-Write] If true, account for the field of view angle when computing which level of detail to use for meshes.
aspect_ratio

(float) – [Read-Write] Aspect Ratio (Width/Height); ignored unless bConstrainAspectRatio is true

constrain_aspect_ratio

(bool) – [Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.

fov

(float) – [Read-Write] The field of view (in degrees) in perspective mode (ignored in Orthographic mode)

location

(Vector) – [Read-Write] Location

off_center_projection_offset

(Vector2D) – [Read-Only] Off-axis / off-center projection offset as proportion of screen dimensions

ortho_far_clip_plane

(float) – [Read-Write] The far plane distance of the orthographic view (in world units)

ortho_near_clip_plane

(float) – [Read-Write] The near plane distance of the orthographic view (in world units)

ortho_width

(float) – [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)

post_process_blend_weight

(float) – [Read-Write] Indicates if PostProcessSettings should be applied.

post_process_settings

(PostProcessSettings) – [Read-Write] Post-process settings to use if PostProcessBlendWeight is non-zero.

projection_mode

(CameraProjectionMode) – [Read-Write] The type of camera

rotation

(Rotator) – [Read-Write] Rotation

use_field_of_view_for_lod

(bool) – [Read-Write] If true, account for the field of view angle when computing which level of detail to use for meshes.